Gambling is an activity that involves taking a chance in the hopes of winning money. While many people gamble occasionally and may even be happy about their wins, it can become a problem when it takes away from family life, work, or other important activities. It can also lead to a precarious financial situation, where funds that would be used for savings, investments or essential expenses are spent on gambling. This can often lead to debt and financial strain that can escalate into bankruptcy or homelessness.
Whether it is online, at a TAB or in a casino, gambling can be an addictive and harmful activity that can cause many problems for individuals. Those who are concerned that their gambling is becoming problematic can take steps to change this by setting time limits and leaving when they reach these, rather than staying and chasing their losses (this will only increase the amount they lose). They can also avoid putting other activities on hold, such as family or friends, to gamble.
The purpose of this article is to develop a conceptual model on which to begin building a common methodology for assessing the impacts of gambling, particularly on society. A key challenge is how to define the terms and measures used to measure the costs and benefits of gambling, as researchers, psychiatrists, other treatment care clinicians, and public policy makers tend to frame their questions differently based on their disciplinary training, expertise, and world views.